10 Jan 2020

USING RASPBERRY PI MAKES LEARNING PROGRAMMING FUN

Students are more challenging and able to use creative learning methods in this era of strong and fast-moving technology, and they will also be looking forward to living and working in a smart classroom’s new environment. Implementing a smart and creative school life for a sustainable life. Using the Internet of Things (IoT) is able to exchange and use information in a very appropriate way for the involvement and engagement of students with class fellows and teachers. Student attention is an important part, the needs for a high evaluation method often emerges as new technology is developed in the context of a new learning style.

Teaching enhancement, IoT technology, and environments of the Raspberry Pi development board or single-board computer. The Raspberry Pi is a small single-board computer originally designed for programming and computer science teaching and learning. But it is so much more today. It’s inexpensive, low-energy computing power that people can use for all sorts of things, from home entertainment to server applications to projects on the Internet of Things (IoT). There are so many resources on the subject, and you can do so in many different projects, it’s hard to know where to start. Then there are some resources to help you get started with the Raspberry Pi. Browse through it with fun, but don’t stop here. You will find a lot to discover and get deeper into the wonderland of Raspberry Pi by looking left and right.

Raspberry Pi computers and similar devices are different from the traditional computers you would find up and down in classrooms. Specifically designed to prevent a student from poking and prodding with the internal components, you will be presented with a single-board computer with all the exposed parts. This design decision is not an accident: we want to demystify computers, allow children to see that there is nothing to be afraid of, show them exactly where they can find the operating system, and allow them to experiment with controlling electronics using the General-Purpose Input / Output (GPIO) pins. The design also raises questions for teachers who want to use Raspberry Pi computers in their classrooms. Do you have them permanently attached to power supplies, keyboards, and mice as fixed pieces of equipment? Do you use cases and which one, if so? Should you offer your own SD card to students, or should they share it? How do you keep the program up to date and make sure students have access to their research at all times? These are all normal concerns, especially if you come from a conventional context of teaching, but perhaps the first question you should ask yourself is: How do I make computing more engaging and important to my students?

There are many more ways to support teaching with the Raspberry Pi, and there are multiple associated resources, such as those offered by the Raspberry Pi Foundation. One way to simplify the delivery of such material at a local level could be to create Pi Project Packages consisting of borrowable hardware sets, along with lesson materials and support for knowledge transfer to the teaching staff, all of which would be delivered by suitably trained student volunteers. Such packages could relate to the national curriculum and be structured to cover the fundamental principles of programming.

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