Video games have become one of the fastest-growing media for adolescents and adults. Minecraft, an online multiplayer (MOG) game, is one of today’s most famous video games. Minecraft seeks to promote creativity, control, and fantasy by enabling its players to create simulated, virtual worlds. Yet while Minecraft’s affordances of playing spark collaborative learning, critical thinking, and youth problem-solving abilities, one constraint still remains: some educators’ and parents ‘ understandings about the mechanisms, uses, and advantages of the Minecraft world seem to be disconnected. Studying this game is important because of Minecraft’s achievement in the digital age and in some colleges. In STEM / STEAM (Science, Technology, Engineering, [ Arts ] and Math) and English Language Arts content fields, for example, learners profit from using Minecraft to improve learning.
Between excellent pedagogy and excellent video game design, there are many similarities. “Games generate the types of domain-immersive experiences for players that resemble the most modern teaching understandings.” Video games are needed to show characteristics of efficient learning settings as the player wants to know how to play the game to win at the most fundamental level. An assessment of the most famous video games shows the use of excellent learning design, such as enhancing difficulty level, flow feeling, goal orientation, and timely use. With characteristics such as challenge, fantasy, curiosity, control, and competition, video games are also intended to be intrinsically motivating. Prensky (2003) coined the term “digital game-based learning,” which investigated how to successfully combine the motivating nature of games with curriculum learning goals. Although there were mixed outcomes, it has been shown that digital game-based learning increases engagement and motivation in the classroom and has a positive effect on academic achievement.
Video games such as Minecraft provide young people with essential advantages, helping them to express and regulate their feelings, create powerful social ties, and stimulate creativity, imagination, peer involvement, and teamwork. In the classroom, these abilities are useful, particularly as education moves towards the use of cooperative and collaborative learning systems that concentrate on information as a social structure. In addition, being an active learner requires experiencing the world in fresh ways, creating affinity groups with like-minded individuals, and using these aspects to prepare for future teaching. Individuals in this room can thus challenge the world’s views taken for granted by players.
Subjects You Can Apply Minecraft
- Science Whether producing a human heart 3D tour or measuring the impact of gravity on sand, Minecraft can be used to teach science ideas and conduct experiments.
- Math concepts such as fractions can be represented in 3D to allow learners to see the outcomes of subdividing 100 square feet of land. By constructing them first-hand, children can learn about constructions, forms, and angles.
- English Minecraft allows the player to be a storyteller, build their own universe and shape it. Students can visit their own models of the worlds they read about in books or even build them.
- History Students can participate in recreated simulations of renowned occurrences or engage in the discovery in the virtual reality of ancient cultures and history brought to life.
- Art + Architecture It is possible to use sophisticated construction instruments and methods to design buildings and landscapes, enabling users to acquire abilities that can be translated into real-world 3D modelling.
Minecraft is especially important for learning as young people learn to process data in various ways. For example, Minecraft provides multimodal (various meaning modes) texts that enable young people to read pictures that bring significance beyond words in a text to embodied movement and interaction realms as well as visual pictures, sounds, and music. The use of written language in Minecraft is restricted, but the game provides multimodal methods including graphics, pictures, symbols, and “visuospatial reasoning abilities” that assist students to generate and manipulate items in a virtual world. This skill is comparable to building three-dimensional models, building complicated structures, and drawing in improving cognitive ability.