24 Jun 2019

Gamification transforms the whole process of learning into a game. It requires aspects of game mechanics and gameplay and applies them to current teaching courses and content to motivate and engage learners more effectively. Examples of such mechanics include: • Achievement badges • Points • Leaderboards • Progress bars • Levels / quests It is up to teachers to create their teachi...

24 Jun 2019

Education technology has the potential to play a pivotal role in fostering SEL efficiently and cost-effectively. We see technology as a tool that a parent, educator or caregiver can use to complement and extend the learning experience – especially given the host of emerging technologies that go beyond traditional screens. These innovations are capable of mixing the physical and virtual w...

21 Jun 2019

Constructivism is one of the great ideas in education. There are huge consequences for how educators are teaching and learning to teach. If we are to succeed in our attempts to reform education for all learners, we need to concentrate on learners. The most significant input of constructivism may well be to concentrate on student-centered learning. In reality, the strategy to constructivi...

21 Jun 2019

Can e-learning today really deliver what it promises?  E-learning has become one of the buzz words in training and learning and development. It has been praised for its flexibility, cost-efficiency and its ‘greenness’. But does it really do what it promises, and does it help to impart the essential skills of tomorrow? Or is it simply ‘computers instead of books’  or ‘what employers do w...

20 Jun 2019

Virtual Reality is a place where the learner has a true experience rather than just observation. In any specified moment, VR provides us the liberty to be anywhere. VR produces a real-world 3D simulation using some equipment. Instead of just sitting and watching things, learners are given the chance to interact with the virtual world and immerse themselves in this Virtual Reality. Augm...

20 Jun 2019

Higher Education students
Tertiary education institutions generally feel that e-learning has a broadly positive effect on the quality of teaching and learning, although few have been able to offer detailed evidence. There is much indirect evidence, including student satisfaction surveys, but these may not be enough to offset the prevalent doubt about the pedagogic value of online learning among students and acade...

19 Jun 2019

Depending on motivation, mood, perceived material significance, and other variables, it is natural for student attention rates to differ. But are there particular tactics that we could use to maintain learners interested and alert for longer periods of time? It's not always simple to captivate learners. Indeed, it's often one of a teacher's most challenging duties. If students don't care...

19 Jun 2019

With recent improvements in the capabilities of cloud infrastructure and quality of wireless networks, mobile cloud computing systems have become an attractive choice for hosting computationally complex services. Motivated by the increasing popularity of online games researchers have focused on the design and implementation of cloud-assisted architectures for latency-sensitive online gam...

18 Jun 2019

We are on the precipice of what the World Economic Forum calls the Fourth Industrial Revolution. Artificial intelligence. Automation. Ubiquitous, mobile supercomputing. Intelligent Robots. Self-driving cars. Neuro-technological brain enhancements. Genetic editing. The evidence of dramatic change is all around us and it’s happening at exponential speed. This revolution brings with it exc...

18 Jun 2019

Social-emotional learning (SEL) empowers learners with skills that have a direct effect not only on their academic life, but also on their achievement as adults. Learning is an significant and flexible method that enables people to adapt to their surroundings. Personal experience is a first fundamental source of learning. Human beings communicate with the environment directly and learn ...